![]() We are alongside fixing other bugs, continuing to get Towns to healthy state to get them in again, and just had an internal test for them today, so hopefully won't be too much longer. As this happened last minute, we unfortunately didn't get communication out regarding needing to take Towns down again, and apologize for that. We had discovered a new bug with Towns very last minute before 0.9.2 went live, and had to quickly disable Towns again as the patch went live. We also wanted to take a moment to mention Towns. Item name lengths are now Long when they should be Normal.Textures can pile up on the ground as you load more monolith echoes, causing strange visuals and increased memory usage.Swapping loot filters can cause the loot filter interface to bug out.Certain abilities failing to hit enemies correctly.Enemies in Arena and Monolith often do not animate properly.Rune Prisons can rarely fail to spawn an Exiled Mage.Portaling out to another server usually fixes this. Sometimes, your player model is duplicated after entering a new scene and the camera gets stuck.Transition times between scenes can be quite long.Some skill projectiles are colliding with 'invisible terrain'. ![]() Were still working on addressing more issues for future patches. Thank you for your bug reports and feedback. Fixed a bug which caused error spam in The Immortal Summit.Fixed the Hide/Show Quests function on the world map.Fixed the waypoint on the world map for Last Refuge Outskirts being unusable.Continuing localization and translation improvements.Enemies in Arena and Monolith often do not animate properly.Rarely disconnecting immediately after connecting to a new server.Progression blocker in Temporal Sanctum (offline).Decals persisting and layering from scene to scene.Here are some things were currently investigating: Thank you for your bug reports and feedback, including through our new in-game bug reporter. Added several lighting improvements in Chapter H - Majelka.Reduced matchmaking timeouts from 10min to 5min (This is not the AFK timer, but how long a server will wait for user connections, such as during a loading screen).Implemented improvements to server stability and optimization.Fixed a bug that prevented some hardcore players from transitioning to softcore properly upon death.Fixed a bug with the Unique gloves Hand of Judgment which resulted in abnormally rolled values.Fixed health recovery stacking from Death Rattle.Fixed a bug where there was incorrect spacing between Hanja in Korean chat.Adjusted VFX for Winged Fire, and Dreadworm enemies.Fixed a bug where Exiled Mage's Mana Strike would fail to hit players.Added ability pooling for a number of enemies to increase performance.Fixed ability pooling for Shade of Orobyss and Majasa.Fixed a bug where clicking on quests on the Map would not always bring Players to the proper node on the Map Screen.Fixed a bug where Medium Item Names was displaying Long Item Names.Fixed a bug where changing or disabling a Loot Filter would sometimes prevent players from closing the Loot Filter panel.Fixed a bug where players were unable to Unhide Quests on the Map.Runebolts explosive skill tree node has had its placeholder name updated.Fixed a small timing issue with Runebolt.Fixed a rare bug where some abilities could fail to hit.Fixed a bug where Frost Claw would leave a 'trail' on the ground when converted to Fire or Lightning.Added Scaling Tags to Glyph of Dominion.Fixed a bug where Puncture would sometimes deal 1 damage.Fixed a bug that occasionally prevented Rune Prisons from spawning their encounters.Fixed a bug that occasionally resulted in a duplicate player body after entering a new scene.While we continue to be hard at work on those bugs (and others), read below for all the fixes and updates out today! The changes for these items unfortunately arent quite fixing them, and we dont want to delay all the other updates for them. Two of the fixes we were targeting for this patch - Offline Temporal Sanctum Progression, and Ground Decals carrying over between echoes werent quite able to get in. We have a whole bunch of fixes were releasing in todays Patch.
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